The Methodology for developing educational games, developed as the first output of the project Games for Tolerance is a handbook that deals with several main topics: children bullying issues (described briefly), gamification and its use in education and creating own games for teachers as a part of bullying prevention activities. The topic of gamification and games in education is interestingly accompanied by a chapter about Rituals and Its Significance for Children in connection with bullying prevention. Gamified activities and games may actually become a part of regular rituals that contribute to the balance of children’s relations in a class and open communication in a children’s group. Following using a game in a group, we add a chapter called Game and Game Activities Facilitation as we consider it to be a significant part of bullying prevention methodology.
School
Mediterranean Inclusive Schools
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Building Inclusion through New Learning Methodology
Mental arithmetic, abacus, micro motoric, photographic and muscular memory
Reinforcing Educator's Competences for Counselling and Motivation
early school leaving, labour market, professional counseling, career guidance, educators
DROP-IN
early school leaving, drop-outs, teachers, youth unemployment, non-formal education, innovative tools
UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion
early school leaving, labour market, teachers, innovation, students, citizenship
4 Creativities
empowering teachers, early school leaving, students, motivation, innovative tool, creativity
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school, citizenship, secondary education, service learningGreenGenerations: tackling climate change through intergenerational learning
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innovative learning methods role playSMILES: Supporting Mental Health in Local European Schools
school adaptation emotional health psychological healthSTEM by STEM: Improving educators' skills in inclusive STEM lessons creation
STEM interactive educationThe project products are reasdy!
In parallel with the development of the first T-GAMES project output Methodology for elaboration of educational games, also started the implementation of IO2 - Guide and testing scenarios on game methodology for educators. The main aim of the product is to put focus on the practical aspects of using games and activities for bullying prevention, mitigation control and proposing activities for helping all stakeholders involved in ongoing bullying. The Guide also offers key concepts and actions around bullying, role playing mechanisms, game facilitation and advice, competences and recommendations on bullying prevention.
After 3 years of hard and fruitful work, we are happy to present you the final versions of the products created within the DROP-IN project! The DROP'IN project aims to prevent early school leaving by starting from the relationship between teachers and pupils and introducing non-formal education methods within the school context with the aim of motivating students and making them protagonists of their learning process. The project makes teachers the main participants in an exchange of experiences and skills that allows finding new solutions and strategies to address the phenomenon of early school leaving and combat it.
Dropping out of school is a real social issue. For youngsters the situation has major social and economic consequences. The reasons for dropping out are multiple and their explanations are not always to be found within schools. Rather, these are related to social and economic reasons, educational and behavioral reasons, ethno-cultural reasons, and finally labor market fluctuations. It is well established that in 2017 an average of 10.6 % of young people (aged 18-24) in the EU-28 were early leavers from education and training.