• 12 Habits for Success

    About

     

    Results

    Name: 12 Habits for Success

    The main idea of the project is to create an unique and innovative educational tool to support teachers in their daily work and students to be engaged in their achievments, development and success.

    The overall goal of the project is to enhance capacities of teachers to improve student’s motivation, habits needs and gain a better understanding of their strenghts and for both actors the continuation of their personal and professional development either in education or in personal life.

    The target group of the project are students of 6-10; 10-14; 14-16; 16-19 years old.

    The project perspective is to support the work of teachers and other educational experts in the partnership countries and also across Europe.

    The other vision is to provide the students with appropriate conditions to achieve sustainable learning outcomes, which will lead to their successful transition to upper academic levels and in long terms perspective to better personal and professional development.

      • 12 Habits for success Methodology – guide for teachers and trainers;
    • Students activity book – include theoretical and practical parts;
     

    Info

    №: 2019-1-PT01-KA201-061277
    Programme: ERASMUS+; KA2-Cooperation for innovation and the exchange of good practices; KA201-Strategic partnerships for school education
    Duration: 01.10.2019 – 30.11.2021
    Partners:
    Know and Can Association – Bulgaria
    119 Secondary School “Academician Mihail Arnaudov” – Bulgaria
    European School of Brussels IV (Laeken) – Belgium
    Scoala Primara Carol I – Romania
    MAKE IT PEDAGOGICAL – Portugal
    IS “Duca Abruzzi – Libero Grassi” – Italy
    Escola Basica Goncalo Mendes da Maia – Portugal
    Agrupamento de Escolas Sophia de Mello Breyner – Portugal

    Website: https://12habits.eu/

     

     

  • 4C-FUTURE

    About

     

    Results

    projectslogo.emotionName: Comprehensive methodology for teaching and development of 4Cs in school education using gamification and experiential learning (facilitation of the game experience within the educational process)

    The project aims to develop a comprehensive methodology and tools for the development of 4 important competencies (4Cs) - critical thinking, creativity, communication and collaboration that will be forwarded from teachers to students (also reaching out their parents and families) in an innovative manner - in gamified way notably complemented with teacher being the facilitator of the whole process of transferring competencies, and support improvement information and media literacy through that. The project will be implemented through following main activities: Creation of the 4C - Future Methodology based on the research conducted in the project countries and feedback of the teachers; Creation of the Toolset and Guide; Development of the Online Platform for training of teachers; Pilot training of the teachers;
       
    • Methodology of development of 4Cs (critical thinking, creativity, communication and collaboration) with aspects of gamification, facilitation and experiential learning;
    • Toolset and Teacherʼs Guide with teaching materials and resources, games, activities and teachers guide;
    • Training Platform;
    • Pilot Training;
     

    Info

    №:2024-1-CZ01-KA220-SCH-000250013

    Programme:Erasmus+, KA220-SCH - Cooperation partnerships in school education

    Duration:1.12.2024-31.11.2027

    Partners: Agentura pro evropské projekty & management /vezkráceném znění EPMA/- Czech Republic, Mise HERo s.r.o.- Czech Republic, HELLENIC OPEN UNIVERSITY- Greece, AMADORA INOVATION EM UNIPESSOAL LDA- Portugal, Know and Can- Bulgaria;
  • ADE

    About

     

    Results

    logoproject.microvetName:Adjust your school to the challenges of modern, Digital vocational

    The project aims to contribute to maintaining the continuity of VET in the field of tourism by introducing digital VET opportunities by developing a set of guides for digital vocational education in the tourism sector for administrators, teachers, students and their parents by presenting digital solutions to physical and architectural challenges, breaking down qualification barriers in digital vocational teaching and allowing social and cultural adaptation to digital learning. In addition, the project will develop Virtual ADE advisor - an individualized space for improving digital qualifications of vocational teachers with its interactive content in vocational education-teacher training course; with Individualized paths depending on the initial qualifications of the teacher and with a virtual Q&A space and sub-spaces for exchanging good solutions and lesson.

     

    - Set of guides for digital vocational education in the tourism sector;

    - Virtual ADE advisor -individualized space for improving digital qualifications of a vocational teacher;
     

    Info

    №:2020-1-TR01-KA226-VET-098418

    Programme:KA2 - Cooperation for innovation and the exchange of good practices, KA226 - Partnerships for Digital Education Readiness

    Duration:1.3.2021-28.2.2023

    Partners: Izzet Baysal Abant Mesleki ve Teknik Anadolu Lisesi- Turkey, Bolu Milli Egitim Mudurlugu- Turkey, STOWARZYSZENIE CENTRUM WSPIERANIA EDUKACJI I PRZEDSIEBIORCZOSCI- Poland, Sea Teach S.L.- Spain, Know and Can- Bulgaria;

     

     

  • C-GAME

    About

     

    Results

    Name: Career guidance game in a city full of occupations

    The project aims to develop a C-Game: for pupils aged 12-14 which is to introduce occupations to the pupils that might be of interest to them, broaden their labour market horizons, and encourage them to start their career orientation at an early age in order to be able to choose the relevant educational path. The C-Game is not designed to replace career guidance, but it helps pupils to become aware of their professional orientation through play to influence their future career choices

    The game will be set in a virtual city where students will complete tasks according to one of the six scenarios they can choose. The professions will be housed in buildings suitable for the scenario.

    During gaming the pupil will undertake ”hidden” interest self-assessment based on collecting a set of objects that represent working tools, gadgets, working environment, set of verbs / working activities, etc. System will remember pupils´ activities and after sufficient information will offer him/her occupations corresponding until then detected pupils´ profile.

      • Inspirational guidelines for career guidance games development
    • Contemporary occupational profiles
    • Online C-Game
    • Users´ C-game handbooks
     

    Info

    №: 2019-1-CZ01-KA201- 061204
    Programme: ERASMUS+; KA2-Cooperation for innovation and the exchange of good practices; KA201-Strategic partnerships for school education
    Duration: 31.12.2019 – 30.05.2022
    Partners:
    Asociace vychovnych poradcu,
    o.s. - Czech Republic
    Narodni vzdelavaci fond, o.p.s. - Czech Republic
    K.A.B.A. Slovensko - Slovakia
    Znam i Moga Ltd - Bulgaria
    ETAIREIA PROIGMENON
    EFARMOGON SISTIMATON
    DIOIKISIS-MONOPROSOPI
    ETAREIA PERIOPISMENIS
    EYTHINIS - Greece
    TeCeMko - Slovakia

  • Effective Learning

    About

     

    Results

    Name: Effective Learning

    The main idea of the project is to bring together formal and non-formal education to explore different creative learning spaces which will give ownership of learning process to the learners. The aim of project is to provide space and support for cross-sectorial cooperation of professionals in formal and non-formal education on innovation of education in order to create contemporary and successful learning environments for young people. Effective learning involves three important aspects: environment, content and emotions. One of the task in the project is to share good practice and experience how to use and act more effectively in these all three areas in order to help both educators and young people to learn effectively and with pleasure. The primary audience of the project is teachers and youth workers. Secondary – young people who will indirectly „get“ and „feel on their skin“ new experiences, methods and approaches from teachers and youth workers.
     
    1. 4 short-term joint staff training events in Bulgaria, Romania, France and Latvia;
    2. 16 training programs for the transfer of knowledge;
    3. 16 knowledge transfer activities organized in every partner country;
     

    Info

    Number:2018-1-LV01-KA201-046968

    Programme:Erasmus+, KA2, Cooperation for innovation and the exchange of good practices, Strategic Partnerships for school education

    Duration: 01.11.2018 – 31.10.2019

    Partners:Know and Can Association, Bulgaria; Gulbenes novada dome, Latvia; Point Europa, United Kingdom; 18 Comprehensive school William Gladstone, Bulgaria; ASOCIATIA CULTURALA PENTRU TEATRU SI ORIGAMI DIN ROMANIA-A.C.T.O.R., Romania; Scoala Gimnaziala Nr. 108, Romania; PISTES SOLIDAIRES, France; College Pierre Emmanuel, France;

     

  • FaR&Com: Fast reading and comprehension

    About

     

    Results

    projectslogo.emotionName: FaR&Com: Fast reading and comprehension

    The main objective of the project is to develop innovative fast reading comprehension methodologies that teachers will help teachers to facilitate personal and academic students' achievement. This will be done through the development of concentration, photographic memory, peripheral vision, limit eye regression during reading, eliminate articulation, develop imagination and support simultaneous work of both hemispheres during reading.

    EN Co Funded by the EU POS

     

    - LEARNING TOOLS - METHODOLOGIES FOR FAST READING AND COMPREHENSION

    - ONLINE DIGITAL APPLICATION

    - TRAINING COURSES

    - TRAINING AND SUPPORT MATERIALS
     

    Info

    №:2022-1-BG01-KA220-SCH-000087331

    Programme:KA220-SCH - Cooperation partnerships in school education

    Duration:01.11.2022 - 31.10.2024

    Partners: 93rd "Alexander Teodorov - Balan"

     Secondary school- Bulgaria, Know and Can- Bulgaria, ESİGED- Turkey, EProjectConsult. Istituto Europeo Formazione e Ricerca- Italy;
  • HOPE4schools

    About

     

    Results

    Name: HOPE4schools-Health, openness and prosperity education for schools

    HOPE4schools project aims to promote to exploit the digital technologies in the benefits of teachers and pupils in order to help them to adapt more easily to evolve and show resilience in the face of adversity.

    The general objective of our project is to develop new learning materials and at the same time to respond to the following questions:

    • How online schools can continuously support their pupils, staff, and their families so that the risk to their health and wellbeing is reduced?
    • How we can support each group during this time?
    • How can the teachers interact with the pupils and keep them engaged in the digital world?
     
    • increased knowledge and awareness regarding wellbeing and mental health,
    • increased level of digital competence for teachers and pupils,
    • increased level of confidence of teachers and pupils in the use of new technologies to support the well-being.
     

    Info

    №:2021-1-RO01-KA220-SCH-000024401

    Programme:Erasmus+ , KA220-SCH - Cooperation partnerships in school education

    Duration:1.1.2022 - 31.12.2023

    Partners: CENTRUL PENTRU PROMOVAREA INVATARII PERMANENTE TIMISOARA ASOCIATIA (CPIP)-Romania, KNOW&CAN-Bulgaria, Regional Directorate of Primary and Secondary Education of Western Macedonia (RDPSEWM)-Greece, Agrupamento de Escolas José Estevão (AEJE)- Portugal, Základní škola Orangery. s.r.o. (ORANGERY)-Czech Republic, Osnovna skola Veljko Dugosevic (OSVD)-Serbia;

    Website:https://hope4schools.eu
  • S4B

    About

     

    Results

    projectslogo.s4bName: Digital soft skills for blended learning

    The overall aim of S4B project is strengthening and supporting teachers’ profession as it focuses on creating innovative tools aiming to enhance the key abilities and attitudes, necessary for effective implementation of digital learning and proper functioning in the new educational reality. To achieve this, the SB4 project pursues the following objectives:

    - To build a strong partnership network of 7 participating organizations in 4 European countries.

    - To develop a training system of learning skills based on practice.

    - To train teachers in this simple and effective method of acquiring skills based on micro-videos, micro-tasks that will create micro-habits that will become micro-successes.

    - Offer support to the education system in the digital transformation of education.

      - DISCOVERING THE WAY: a supporting tool for teachers and educational experts in the form of a research report, aiming to create a map of the 12 most important soft skills needed for effective and successful managing of digital learning process.
    - WALKING IN THE PATHWAY: a didactic tool aiming to support teachers and educational staff during the process of acquiring and improving their soft skills, needed for enhancement of their pedagogical work in a digital environment.
    - SKILLS PATHWAY: a handbook with guidelines for practical application of the research report mapping the 12 crucial digital skills and the training toolkit for their development.
     

    Info

    №:2021-1-BG01-KA220-SCH-000032462

    Programme:KA220- Cooperation partnerships in school education

    Duration: 1.11.2021 - 31.10.2023

    Partners: 145 School "SIMEON RADEV"- Bulgaria, Know and Can Association- Bulgaria, CENTRUL PENTRU PROMOVAREA INVATARII PERMANENTE TIMISOARA ASOCIATIA- Romania, GROWTH COOP S.COOP.AND- Spain, ASDPESO- Portugal, LICEUL TEORETIC "WILLIAM SHAKESPEARE"- Romania, Colegio Séneca S.C.A.- Spain;
  • SABE

    About

     

    Results

    projectslogo.emotionName: Strengthening Anti-Bullying Efforts: Addressing Violence in Schools around EU

    Тhe motivation for SABE is grounded in the critical need to address the evolving and multifaceted nature of bullying in European schools. By adopting a holistic approach that combines innovative gamification strategies with collaborative efforts among educational institutions, the project aims to effectively mitigate the impacts of bullying and foster safer, more inclusive learning environments.

    Objectives:

    • to develop an innovative, comprehensive approach to bullying prevention in schools, encompassing the creation of an interactive gamified learning platform, teacher training programs, and the integration of modern technology;
    • to enhance the understanding, dialogue, and effective implementation of anti-bullying strategies among various stakeholders, including students, educators, and community members.
       
    • Curriculum development for teachers and Teacher Training Workshops: A comprehensive training curriculum for teachers developed using findings from the literature review and focus groups. This report will highlight the unique challenges and needs in different school environments regarding bullying.
    • Creation of Bullying Scenarios & Pilots within schools: These scenarios will be created by each partner, focusing on various forms of bullying, from name-calling to cyberbullying. The aim is to promote empathy, inclusion, and active response to bullying incidents among students.
    • Gamified Scenarios Development and Testing: A detailed game design document outlining the adaptation of the bullying scenarios into interactive gamified versions. The interactive game will be designed to be user-friendly and will include different characters and levels of difficulty catering to various age groups.
     

    Info

    №:2024-1-BG01-KA220-SCH-000248175

    Programme:Erasmus+,KA220-SCH - Cooperation partnerships in school education
    Duration:1.11.2024 - 31.10.2026
    Partners:
    Know and Can Association (Bulgaria), CENTRO PER LO SVILUPPO CREATIVO DANILO DOLCI (Italy), Miedzynarodowa Szkola Podstawowa Edukacji Innowacyjnej w Lodzi (Poland), T.C. MILLI EGITIM BAKANLIGI ISTANBUL – USKUDAR ILCE MILLI EGITIM MUDURLUGU (Türkiye), KMOP - Education and Innovation Hub (Greece), LICEUL TEHNOLOGIC TICLENI (Romania);

  • SCHOOLS ENGAGE

    About

     

    Results

    projectslogo.schools.engageName: SCHOOLS ENGAGE: Service Learning as a vehicle for fostering active citizenship in secondary education across Europe

    The project aims at developing, testing, and validating an innovative educational package for secondary education that builds on Service Learning (SL).

    Aims:

    1) Enhancing teachers’ professional development by supporting them to apply innovative teaching practices related to service learning and citizenship education and equipping them with tools, methodologies and ready-to use materials.

    2) Supporting the real life testing and application of SL interventions in schools in four European Countries (Germany, Greece, Bulgaria and Cyprus) and increase student’s civic participation, strengthen their democratic values and cultivate active citizenship competences such as critical thinking, collaboration, social responsibility, advocacy etc.
     

    - SCHOOLS ENGAGE teacher training programme

    - Service Learning resource bank

    - Service Learning Reflection toolkit

    - SCHOOLS ENGAGE online course

     

    Info

    №:2020-1-BG01-KA201-079206

    №:VG-IN-BY-20-24-077333

    Programme:KA2-Cooperation for innovation and the exchange of good practices; KA201-Strategic Partnerships for school education

    Duration:1.12.2020 - 30.11.2022

    Partners: FRIEDRICH-ALEXANDER-UNIVERSITAET ERLANGEN NUERNBERG- Germany, STIMMULI FOR SOCIAL CHANGE- Greece, CSI CENTER FOR SOCIAL INNOVATION LTD- Cyprus, Know and Can Association- Bulgaria, 93rd "Alexander Teodorov - Balan" Secondary school- Bulgaria, EKPEDEFTIRIA VASSILIADI- Greece;

    Website: https://schoolsengage.eu/

  • UNEX T - YOU PROJECT

    About

     

    Results

    projectslogo.unextyouName: Understanding and Expression tools for you

    The main idea of the project is to create a unique innovative educational tool to support teachers in their daily activities to provide high quality of teaching and present contemporary learning opportunities to their students.

    The target group of the project are students from 14 to 16 years old.

    UNEX T-YOU PROJECT is made up of a set of tools for teachers to implement using a more participatory, creative and flexible methodology, contributing to the integration and adaptation of students.

    At the same time the gained knowledge and skills will facilitate them in the future integration into a society where they are increasingly required to compete and be versatile.

    It also will more creative, personal, reflective and critical literary experience. In UNEX T-YOU PROJECT the student is seen from this perspective as the protagonist of the action and as the person directly responsible for the product.

      • Improving reading practices
    • Understanding what we read
    • Developing written skills
    • Cultivating oral expression
     

    Info

    №: 2019-1-BG01-KA201-062549
    Programme: ERASMUS+; KA2-Cooperation for innovation and the exchange of good practices; KA201-Strategic partnerships for school education
    Duration: 01.11.2019. – 31.10.2021.
    Partners:
    93rd "Alexander Teodorov - Balan"Secondary school – Bulgaria
    CARLOS V SOCIEDAD COOPERATIVA DE ENSEÑANZA – Spain
    BrainLog – Denmark
    Korup Skole – Denmark
    STOWARZYSZENIE ARID – Poland
    Zespol Szkol Ekonomiczno-Ogolnoksztalcacych we Wroclawiu –Poland
    Know and Can Association – Bulgaria

    Website: http://www.unextyou.com/en/