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Know and Can Association Know and Can Association
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Youth

 

 

ForProve theatre

youth; entrepreneurship;
theatre; innovation; unemployment

COMP-PASS

NEETs, storytelling, e-portfolio, digital CV

New pathways of youth to labour market through lifestyle self – employment

labour market; self-employment; young people; lifestyle entrepreneurship

Social Entrepreneurship and Innovative Solutions

labour market, social entrepreneurship, innovation, young people, youth workers

Why youth work is good

youth GP, youth mobility, youth exchange

Keep Me Safe

peer approach, sexual abuse, tackle

MINDtheGaps

NEETs, media literacy, youth social inclusion, digital storytelling

YREED

entrepreneurship, business plan, young Roma, disadvantaged groups

Laboratory of Creative and Rural Ideas for Youngers

entrepreneurship, rural, youth

#YouEU – Harnessing the pot ential of digital tools to strengthen youth participation in EU democratic life

youth, Europe, digital tools, democratic life, active citizenship, e-democracy

YOuth workers USing Theatre Augmenting cReativity

creativity, youth, theatre, art

Global Artists - Social and Labour Entrepreneurship with young artists

innovation, entrepreneurship, creativity, art

Directed By You(th)

youth, digital skills, video making

Youth-REC - Youth Recordings for Educational Campaigns

filmmaking storyrelling graphic design

4 equality - Implementing innovative tools and methodologies for employability and equal opportunities of young women facing bias in men-dominated future-oriented sectors

  • employability
  • STEM
  • equal opportunities
  • women
  • gender equality

Youth Brokers of Social Innovation

  • youth
  • social innovation

GAMEY - Gamified Approach to Money Education for Youth

  • gamification
  • financial literacy
 

GAMEY: Building a Financially Aware Generation through Collaboration and Innovation

GAMEY

white gamey logo bcgThe GAMEY Project (Gamified Approach to Money Education for Youth) brings together partners from across Europe who share a common vision β€” to empower young people with the knowledge, confidence, and mindset needed for smart financial management. Through collaboration, innovation, and creativity, the project aims to build a learning community that supports youth in their journey toward financial independence.

Read more …

4equality: Press release 2

4 equality

4equality LOGO TransparentCheck out the project second press release!

Read more …

4equality: Newsletter 4

4 equality

4equality LOGO TransparentCheck out the project last newsletter!

Read more …

4equality: Article 24

4 equality

4equality LOGO TransparentBuilding blocks or beauty sets? Gender messages in toys

Read more …

4equality: Article 23

4 equality

4equality LOGO Transparent

Women at the Forefront: A New Era for STEM and Business in Europe

Read more …

GAMEY-Partners Meeting in Sweden

GAMEY

white gamey logo bcgGAMEY Project – Partners Meeting in Sweden πŸ‡ΈπŸ‡ͺ
Right now, the partners are gathered in Uppsala for an exciting in-person meeting, working together to move the GAMEY project forward! 🀝

Read more …

4equality: Article 22

4 equality

4equality LOGO Transparent

   Will Artificial Intelligence and Robotics Be Able to Reduce Gender Bias and Gender Discrimination?

Read more …

4equality: Article 21

4 equality

4equality LOGO Transparent

Taking Space Without Apology: Visibility, Decision-Making, and Strategic Presence for Young Women in Male-Dominated Fields

Read more …

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Contact

bul. Praga No. 8, 1606 Sofia, Bulgaria

+359 2 943 40 55, +359 878 503 095

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Copyright (c) 2009-2023 knowandcan.com. All right reserved. Web design by Parabaleum.com
LOGO OK NEW 9001 2015
  • PROJECTS
    • School
      • Euro4Science
      • Math&Motivation
      • Euro4 Science 2.0
      • TangIn
      • MEDIS
      • T-BOX
      • BI-NEW
      • REFORM
      • EduMed
      • SCHOOLS ENGAGE
      • HOPE4schools
      • DROP-IN
      • FaR&Com
      • GreenGenerations
      • 4C-FUTURE
      • SABE
    • School
      • LARPIC
      • Effective Learning
      • UNEX T-YOU PROJECT
      • 12 Habits for Success
      • C-GAME
      • UP2B
      • 4 Creativities
      • F.R.I.E.N.D.E.S.K.
      • T-Games
      • S4B
      • Fair News
      • E-MotiOn
      • SMILES
      • STEM by STEM
      • AnimaCity
    • Adult
      • CREATE A PUPPET
      • QAA
      • ACE
      • ROBIN
      • DECENT
      • Seniors@ICT
      • UPthEM
      • ParentBank Project
      • EKS
      • ALTER
      • MaMuMi
      • IN4MARE
      • RECHANCE
      • NOVA
      • SkillHelp
      • Communities 3.0
      • DISCOVER AND EMPOWER
    • Youth
      • For Prove Theatre
      • COMP-PASS
      • Self-E
      • SEIS
      • Youth GP
      • KEEP ME SAFE
      • YREED
      • MINDtheGaps
      • RURAL LAB-Y
      • #YouEU
      • YO.US.T.A.R.
      • GlobArtist
      • Directed By You(th)
      • Youth-REC
      • 4 equality
      • MOBIUS
      • Youth Brokers
      • GAMEY
    • VET
      • GOLIC GUIDE
      • VALITS
      • E-VET
      • CIT4VET
      • DIHUB
      • SayIT
      • PROSPER
      • E-STEPS
      • D-VET
      • microVET
      • ADE
      • On My Feet
    • Voluntary Service
      • Working with Children and Teenagers in Janakkala
      • S.M.I.L.E II
      • TAKE OFF
      • Shared Voluntary Trials
      • Make a Difference
    • Sport
      • ActLife
      • PAIR
    • Rights and Citizenship
      • IDEA-C
      • JudEx+
      • DIME
    • Erasmus+ Mobility
    • Other Projects
    • Archive (2007-2013)
  • TRAININGS
    • Pedagogues and psychologists
    • Soft skills
    • Children and youth
  • ACTIVITIES
    • Career counseling
  • ABOUT US
    • About Us
    • Team
    • GDPR
    • Coockie Policy
    • Privacy Policy
  • CONTACT