GAMVET – Game Methodologies Applied to Vocational Education Training

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GAMVET
„Game Methodologies Applied to Vocational Education Training”
(GAMVET - 2012-1-TR1-LEO05-35136)

 

Partners:

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Bolu İl Milli Eğitim Müdürlüğü (Turkey)

Abant İzzet Baysal Üniversitesi Eğitim Fakültesi (Turkey)

TEKNOLOJİ  ARAŞTIRMA BİLGİSAYAR EĞİTİM DANIŞMANLIK ve TURİZM (Turkey)

ORGANİZASYON SANAYİ TİCARET LİMİTED ŞİRKETİ (Turkey)

BOLU İZZET BAYSAL ANADOLU OTELCİLİK VE TURİZM MESLEK LİSESİ (Turkey)

Ciberespacio SL (Испания)

Sdrudzenie Znam i Moga (Know and Can Association) (България)

6th Osnovno uchilishte "Graf Ignatiev" (6th secondary School "Graf Ignatiev") (България)

Ditta A Rocca di Pietrini Antonino (Италия)

The main aim of the proposal is:

 

  • to transfer the innovative model of the GAMEDECK Platform & Methodology to VET Teachers;
  • to create learning model adapted to the individual needs of learners, focused on creativity, innovation and entrepreneurship;
  • to create learning model to promote the acquisition of e-skills, a risk-taking culture, initiative, curiosity, intrinsic motivation and the critical thinking of individuals, all this embed in Games developed by VET teachers in cooperation with local stakeholders to simulate working scenarios and stimulate learning competences.
  • to provide strong impact on VET systems and all stakeholders and to identify challenges to implementation of applications based on these social networks that are helping VET teachers to become more competitive by using online communities.